GAME MODES

Four ways to fight. One extraordinary venue. All sessions include access to every game mode โ€” your marshal will rotate through them on the day.

MODE 01
๐Ÿ”ฅ
01

Team Deathmatch

LAST TEAM STANDING

The classic. Two teams enter the battlefield โ€” only one leaves victorious. Eliminate every enemy player before they eliminate yours. No respawns. No mercy. Pure tactical combat across the grounds of Fort Amherst.

This mode rewards communication, flanking, and staying calm under fire. Split into roles โ€” a defensive line to hold ground and an aggressive forward unit to push and eliminate. One wrong move and it's over.

โš”๏ธ Your Team

Work together, communicate, and push hard. Assign a forward attack unit and a defensive line โ€” discipline wins the day.

๐ŸŽฏ Enemy Team

They're doing the same. Read their movements, use the fort's terrain for cover, and pick your moments carefully.

๐Ÿ’ก

Marshal's Tip Communication is the difference between winning and losing. Designate a caller before the game starts โ€” one voice giving directions keeps your team moving as a unit.

Format Team vs Team
Objective Most Eliminations
Best For All Ages & Abilities
  • โœ“ Teams split evenly by your marshal
  • โœ“ Use Fort Amherst's terrain for cover and ambush
  • โœ“ Best played in rounds โ€” first to 3 wins
  • โœ“ Great for all ages and experience levels
MODE 02 ยท MOST POPULAR
๐ŸŽฏ
02

Domination

HOLD THE OBJECTIVE

A single domination point sits at the heart of the Fort Amherst battlefield. Capture it. Hold it. Score points for every second it's yours. The moment you lose it, the points stop โ€” and the other team starts racking up.

Domination is relentless โ€” the lead swings constantly and no team is ever out of it until the final whistle. It demands teamwork, positioning, and the nerve to push forward under fire to take back control.

๐Ÿ›ก๏ธ Holding the Point

Points are yours for every second you control it. Set up a defensive perimeter, cover all approaches, and don't let them near.

โš”๏ธ Taking it Back

You're not out of it until the final whistle. Co-ordinate a push from multiple directions and overwhelm the defence.

๐Ÿ“

The Control Point One fixed position on the battlefield โ€” all action revolves around it. Control it and the points roll in. Lose it and the momentum shifts instantly. There is no hiding from this one.

Format Team vs Team
Objective Hold the Point
Respawns Enabled
  • โœ“ One central domination point โ€” all action focused around it
  • โœ“ Points tick up in real time while you hold
  • โœ“ Comeback mechanics keep every game alive
  • โœ“ Respawns enabled โ€” constant action guaranteed
MODE 03
๐Ÿšฉ
03

Capture The Flag

STEAL. ESCAPE. WIN.

Two bases. Two flags. The objective is simple โ€” steal their flag and return it to your base without getting hit. Easier said than done when they're hunting you down across a real military fortification.

Capture the Flag rewards patience, deception, and explosive bursts of speed at exactly the right moment. Send decoys. Set traps. Then make your run when the time is right.

๐Ÿƒ The Runner

Your job is to get in, grab the flag, and get out alive. Use decoys, pick your route, and don't stop moving once you have it.

๐Ÿ›ก๏ธ The Defenders

Protect your flag at all costs while your runner is away. Read the enemy's approach and shut down every angle of attack.

โš ๏ธ

The Hard Part You have to attack and defend at the same time. Split your team well โ€” too many defenders and you'll never score. Too many runners and your flag is gone before you know it.

Format Team vs Team
Objective Steal & Return Flag
Rounds Best of Three
  • โœ“ Two bases at opposite ends of the site
  • โœ“ Defend and attack simultaneously
  • โœ“ Best of three rounds format
  • โœ“ The most strategic and tactical mode available
MODE 04 ยท NEW
๐Ÿ’ฃ
04
New Mode

Search & Destroy

FIND IT. ARM IT. OR STOP THEM.

The most intense game mode in Operation LaserTag's arsenal. Two teams, one objective, and a custom-built bomb prop at the heart of it all. Attackers must hunt down the code and arm the device โ€” Defenders must find the disarm code and neutralise it before detonation.

Played over two rounds so both teams experience both sides of the fight. One team's clock is ticking. The other's hands are on the wire. Both must fight to make their move count.

โš”๏ธ Attacking Team

Locate the hidden code, reach the bomb, and arm it. Hold the area long enough for detonation โ€” and victory is yours.

๐Ÿ›ก๏ธ Defending Team

Find the disarm code and get to the device before it blows. Every second counts. Hold them off, disarm it, and win.

๐Ÿ’ฅ

Live Prop โ€” The Device Our bomb is a custom-built physical prop complete with a real keypad, authentic sound effects, and smoke on detonation. When it goes off, you'll know about it. This isn't a drill.

Format Attack vs Defence
Rounds 2 (Teams Swap)
Prop Custom Live Device
  • โœ“ Attack vs Defence โ€” teams swap after each round
  • โœ“ Played over 2 rounds for a complete experience
  • โœ“ Custom-built bomb prop with keypad, sound & smoke
  • โœ“ The highest-stakes game mode we run

Pick your date. Deploy your squad.

All four game modes are included in every session. Your marshal will run through them on the day. Sessions every Saturday โ€” book online in minutes.

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